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	<title>Comments on: Pteroglider: blast your enemies to oblivion</title>
	<atom:link href="http://www.freewaregenius.com/2008/05/24/pteroglider-blast-your-enemies-to-oblivion/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freewaregenius.com/2008/05/24/pteroglider-blast-your-enemies-to-oblivion/</link>
	<description>Freeware reviews and downloads, featuring the coolest, best free software</description>
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		<title>By: red</title>
		<link>http://www.freewaregenius.com/2008/05/24/pteroglider-blast-your-enemies-to-oblivion/comment-page-1/#comment-100105</link>
		<dc:creator>red</dc:creator>
		<pubDate>Sat, 07 Jun 2008 06:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.freewaregenius.com/?p=1821#comment-100105</guid>
		<description>the game failed, because it&#039;s not interesting and looks very bad..

moving and shooting in different directions, it&#039;s very common on small games on PSN(PS3)

anyway, this system was first used in Abuse (1996), so nothing original here, only the poor models and gameplay</description>
		<content:encoded><![CDATA[<p>the game failed, because it&#8217;s not interesting and looks very bad..</p>
<p>moving and shooting in different directions, it&#8217;s very common on small games on PSN(PS3)</p>
<p>anyway, this system was first used in Abuse (1996), so nothing original here, only the poor models and gameplay</p>
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		<title>By: Rarst</title>
		<link>http://www.freewaregenius.com/2008/05/24/pteroglider-blast-your-enemies-to-oblivion/comment-page-1/#comment-93210</link>
		<dc:creator>Rarst</dc:creator>
		<pubDate>Sat, 24 May 2008 19:59:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.freewaregenius.com/?p=1821#comment-93210</guid>
		<description>I think there are two types of shootemup players - one type likes to move and evade, other type likes to shoot everything to hell. Often games themselves are too obviously made with one of two types in mind.

I like to move and evade and when I get hit it&#039;s over. This game is extremely other type - makes it pretty much impossible to evade anything and just suggests that you blast everything (if you can).

I think game failed not because it is too hard, I think it failed because it is made for one specific kind of player (that blog says developers had no slightest difficulty problems) and ignores another type completely.</description>
		<content:encoded><![CDATA[<p>I think there are two types of shootemup players &#8211; one type likes to move and evade, other type likes to shoot everything to hell. Often games themselves are too obviously made with one of two types in mind.</p>
<p>I like to move and evade and when I get hit it&#8217;s over. This game is extremely other type &#8211; makes it pretty much impossible to evade anything and just suggests that you blast everything (if you can).</p>
<p>I think game failed not because it is too hard, I think it failed because it is made for one specific kind of player (that blog says developers had no slightest difficulty problems) and ignores another type completely.</p>
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